

It defaults to 8 but can be set to 4, 8, 12, 16, 32 and 64 or any number for server admins.


Zombies killed by playerdeath will be added back to the pool.7 day horde stages use a larger pool of zombie types, 15 at gamestage 435+.We’ve added feral and radiated zombies to the upper game stages to increase the longer game challenges.

We’ve made many changes to make the challenge the advanced players including: We’ve changed screamer hordes to use gamestages now so they will be dynamically set to the offending parties game stage Gamestage increases much faster on higher difficulty levels making zombies big, bad, and bountiful.Decoy zombies have a chance to not be dead so you can be surprised sometimes.Note: you have to damage them first before you can loot them. We added this so we could remove the old corpse loot block. Sleeper zombies have a chance to be a decoy meaning they are already dead.Zombies will respawn in their volume if the volume has never been cleared or nobody has visited it in 5 days.Zombies at locations are persistent meaning if you entered an area killed 1 of 5 guys and returned you would find the same 4 games alive.Zombies will spawn in different locations within a pois every play through for a new experience every time.The game will challenge you regardless of your level. The type of zombies that spawn are determined by the spawn definition it’s set to and the parties game stage.The amount of zombies spawned at a volume is determined by the spawn definition set by the designer and the definition set in the gamestages.xml regardless of the number of spawn points.a maintenance area will spawn utility worker zombies and an office might spawn businessmen zombies Every location has unique spawning appropriate to the location or the area within a location.We’ve added sleeper volumes and spawn points to every location in the game.Sleeper Spawning – We’ve gutted the old static spawn system and added a new sleeper spawning system that embeds trigger volumes into locations which are set up by designers. Navezgane Hospital and Football Stadium (added to RG).2 Old business strips (Navezgane and RG).6 new modern houses (3 in Navezgane all in RG).3 fast-food restaurants (1 in Navezgane, all 3 in RG).We’re calling these mega locations vertical dungeons because they play like a traditional game with a lot of thought put into the path, enemy spawning, surprises, even secrets. 4 new skyscrapers have been added to the game.We have added over 30 new locations to the game including: We’ve also unlocked a new city in the south east Navezgane desert we call Departure. We’ve have embellished many old locations with new loot and some custom painting. The system creates models of locations above a certain mass and height. We’ve added a new distant location rendering system which renders low-polygon versions of locations in Navezgane and Random Gen worlds over a kilometer away. So without further ado, Let’s get ready to rumble! In fact it was 88 pages of release notes that had to be condensed to what you see below. And to top that off it’s the biggest content drop we’ve ever done.
HOW TO UNLOCK PAINT JOBS IN CARS FAST AS LIGHTNING UPDATE
This update is the most ambitious update for us since Alpha 1 and by far has the largest framework changes we’ve ever done. So without further ado let’s get ready to rumble! Alpha 16 is out and is by far the largest content update we’ve ever done.
